Pilgrimage
Contents

Rules Book of Ordeals

Book of Ordeals

The Ground Itself

Skirmish · Campaign v1.0

The road is not flat, and it is not kind. Terrain in Pilgrimage falls into three concerns: ground that slows you, cover that hides you, and heights that break you.

Difficult Ground

Difficult Ground is any terrain a Character cannot stride through freely: bog, rubble, dense briar, loose scree, standing water. Agree with your opponent which terrain pieces count before the Trial begins.

A Move Deed that starts in, ends in, or crosses Difficult Ground costs 1 additional Deed. The Character moves their normal distance; the ground simply takes more out of them.

Example: a Pilgrim with Pace +1 spends 2 Deeds on their first Move of the Act to cross a bog, moving 4” as normal. Their Act has 1 Deed remaining.

Cover

A Character is in Cover from a shooter when they are within 1” of terrain that obscures part of their body from the shooter’s position, or when the shot must pass through such terrain to reach them.

Fire Deeds against a Character in Cover suffer −2 Aim.

Cover is judged from where the shooter stands. A wall is no shelter from an arrow loosed behind it.

Falling

A drop of 3” or less is safe. A Character who falls more than 3”, by misadventure or unwilling movement, takes direct damage equal to the distance fallen in inches minus 3, ignoring Ward. A Character who takes any damage from a fall is Knocked Down where they land.

A Character may drop deliberately from any height as part of a Move Deed, counting the distance fallen as distance moved.

Example: a Pilgrim is pushed from a ledge 7” up. They take 4 direct damage and are Knocked Down at the base.

Pilgrimage — Skirmish Book of Ordeals · The Ground Itself v1.0 · synced 2026-08-28