Each character can carry a certain amount of equipment depending on its type. The limits for a character are:
- 1 Armour slot
- 2 Weapon slots
- 3 Item slots
Equipment comes with Lore terms which explain how they work. Refer to the Book of Lore for a full explanation of each term listed.
Melee Weapons
Weapons are used by Pilgrims to drive back their foes whilst on the road. They are perhaps the most important equipment they can carry.
Melee weapons are those that can be used with the Assault Deed to try and take a rival character OOA. A character can Assault without a weapon, but does so with a penalty of −2 to both Might and Damage.
| Weapon | Lore | Supplies |
| Hand Weapon | 10 | |
| Knife | Worn, −1 Damage | 10 |
| Mace | +3 Knock Down, −1 Damage | 10 |
| Staff | +1 Assault Ward, −1 Damage | 10 |
| Pole | 1" Reach | 25 |
| Heavy Hand | +2 Damage, Two Handed | 20 |
| Heavy Mace | +1 Damage, +3 Knock Down, Two Handed | 20 |
| Heavy Pole | +2 Damage, 1" Reach, Two Handed | 35 |
Ranged Weapons
Ranged weapons are used with the Fire Deed to try and take a rival character OOA. A character cannot make a ranged attack unless they have a ranged weapon.
| Weapon | Lore | Supplies |
| Thrown | 6" Range, Quick | 5 |
| Hunting Bow | 24" Range, Aimed, Two Handed | 15 |
| Short Bow | 18" Range, Quick, −1 Damage | 20 |
| War Bow | 24" Range, +1 Damage, Aimed, Two Handed | 20 |
| Greatbow | 30" Range, +2 Damage, +1 Aim (A), Aimed, Two Handed | 40 |
Armour
Armour exists to defend the Pilgrim and reduce incoming damage. It does this by increasing the Pilgrim’s Ward Attribute, reducing any damage taken by an equal amount.
| Armour | Impact | Supplies |
| Light | +1 Ward (W) | 20 |
| Medium | +2 Ward (W) | 40 |
| Heavy | +3 Ward (W), −1 Pace (P) | 50 |
Items
Pilgrims often carry other vital equipment as they make their journeys. These can grant special abilities or capabilities to the character when used. Items may require a Deed to use and provide either situational or ongoing benefits.
| Item | Lore | Supplies |
| Bandage | +2 Restore, 1 Consumable | 5 |
| Helmet | +1 Endurance (E) | 10 |
| Horn | Call to Valour, 2 Activate, Reveal | 10 |
| Rope | Deploy, Descend, 1 Consumable | 10 |
| Shield | +1 Ward (W), Off-Hand | 10 |
| Torch | 3" Light, 1 Activate, Off-Hand, Throw | 10 |
| Oath token | +1 Valour (V) | 10 |
| Cloak | −3" Sight | 15 |
| Banner | Off-Hand, Take Courage | 25 |
The Hoard
If the Oathband has more items than they can carry, these can be stored in the Hoard. The Hoard has a size double the count of the Oathband’s Characters. If the count of items exceeds this, they must be discarded.