Pilgrimage
Contents

Rules Book of Beginnings

Book of Beginnings

Equipment

Skirmish · Campaign v1.0

Each character can carry a certain amount of equipment depending on its type. The limits for a character are:

  • 1 Armour slot
  • 2 Weapon slots
  • 3 Item slots

Equipment comes with Lore terms which explain how they work. Refer to the Book of Lore for a full explanation of each term listed.

Melee Weapons

Weapons are used by Pilgrims to drive back their foes whilst on the road. They are perhaps the most important equipment they can carry.

Melee weapons are those that can be used with the Assault Deed to try and take a rival character OOA. A character can Assault without a weapon, but does so with a penalty of −2 to both Might and Damage.

Weapon Lore Supplies
Hand Weapon 10
Knife Worn, −1 Damage 10
Mace +3 Knock Down, −1 Damage 10
Staff +1 Assault Ward, −1 Damage 10
Pole 1" Reach 25
Heavy Hand +2 Damage, Two Handed 20
Heavy Mace +1 Damage, +3 Knock Down, Two Handed 20
Heavy Pole +2 Damage, 1" Reach, Two Handed 35

Ranged Weapons

Ranged weapons are used with the Fire Deed to try and take a rival character OOA. A character cannot make a ranged attack unless they have a ranged weapon.

Weapon Lore Supplies
Thrown 6" Range, Quick 5
Hunting Bow 24" Range, Aimed, Two Handed 15
Short Bow 18" Range, Quick, −1 Damage 20
War Bow 24" Range, +1 Damage, Aimed, Two Handed 20
Greatbow 30" Range, +2 Damage, +1 Aim (A), Aimed, Two Handed 40

Armour

Armour exists to defend the Pilgrim and reduce incoming damage. It does this by increasing the Pilgrim’s Ward Attribute, reducing any damage taken by an equal amount.

Armour Impact Supplies
Light +1 Ward (W) 20
Medium +2 Ward (W) 40
Heavy +3 Ward (W), −1 Pace (P) 50

Items

Pilgrims often carry other vital equipment as they make their journeys. These can grant special abilities or capabilities to the character when used. Items may require a Deed to use and provide either situational or ongoing benefits.

Item Lore Supplies
Bandage +2 Restore, 1 Consumable 5
Helmet +1 Endurance (E) 10
Horn Call to Valour, 2 Activate, Reveal 10
Rope Deploy, Descend, 1 Consumable 10
Shield +1 Ward (W), Off-Hand 10
Torch 3" Light, 1 Activate, Off-Hand, Throw 10
Oath token +1 Valour (V) 10
Cloak −3" Sight 15
Banner Off-Hand, Take Courage 25

The Hoard

If the Oathband has more items than they can carry, these can be stored in the Hoard. The Hoard has a size double the count of the Oathband’s Characters. If the count of items exceeds this, they must be discarded.

Pilgrimage — Skirmish Book of Beginnings · Equipment v1.0 · synced 2026-08-28