The progression of an Oathband in Pilgrimage is directly tied to how they fulfil the Vows they swear on the journey. Vows are organised into thematic categories called Songs, and each Vow presents an objective which must be completed and, once completed, promises a reward.
These rewards are made available once 5 Unique Vows are completed, and can be distributed across the Oathband as seen fit in the Trial Aftermath. During each Trial, up to 3 Vows may be sworn — these are the Vows you will attempt to fulfil during that Trial.
Progress on Vows persists: if you do not complete them in one Trial, you can carry the progress into future ones. You can also stack Vows with the same completion criteria during a Trial (e.g. taking a Foe Out of Action).
The number of times a Vow needs to be completed to be considered fulfilled is shown by a number in brackets — e.g. ‘(5)’ means the Vow must be completed 5 times. Some Vows cannot be fulfilled in one go, but over successive Trials.
Song of Might
A commitment to strength.
- Vow of the Bear (5) — Take 5 Foes OOA using the Assault Deed. Reward: increase the Might of a Pilgrim by +1.
- Vow of the Challenger (3) — A single Pilgrim takes 3 Foes OOA. Reward: a Pilgrim gains an additional piece of Starting Character Lore.
- Vow of the Oakhearted (2) — Your Leader takes the opposing Leader OOA. Reward: improve the Valour of a Pilgrim by +1.
- Vow of the Unbroken (2) — Complete a Major Trial without a Pilgrim going Out of Action. Reward: a Pilgrim gains an additional piece of Starting Character Lore.
- Vow of the Brave (5) — Pass a Panic check caused by a Pilgrim going Out of Action. Reward: improve the Valour of a Pilgrim by +1.
- Vow of the Stoneside (3) — A single Pilgrim is Wounded but not taken Out of Action. Reward: increase a Pilgrim’s Endurance by +2.
Song of Vigil
A commitment to watchfulness.
- Vow of the Hawk (3) — Take 3 Foes OOA using the Fire Deed. Reward: increase the Aim of a Pilgrim by +1.
- Vow of the Stillhunt (2) — A Pilgrim takes a Foe Out of Action in an Act that began with them Hidden. Reward: increase the Aim of a Pilgrim by +1.
- Vow of the Patient (3) — 3 Pilgrims go without being Knocked Down, Wounded, or taken OOA. Reward: improve the Endurance of a Pilgrim by +1.
- Vow of the Steward (2) — A single Pilgrim collects at least 2 Waymarks. Reward: gain an additional roll on the Battlefield Finds table.
- Vow of the Swift (5) — A single Pilgrim spends at least 3 Acts using all their Deeds on Move Deeds, moving a minimum of 8” from where the Act began. Reward: increase the Pace of a Pilgrim by +1.
- Vow of the Highseat (2) — A single Pilgrim takes 2 or more Foes Out of Action while benefiting from High Ground advantage in a single Trial, twice. Reward: +1 Valour to that Pilgrim.