A character can perform any of the following Deeds when they Act. Some Deeds cost more than 1 Deed to accomplish, and some are limited in how many times they can be done in the current Act.
| Deed | Cost | Limit | Use and conditions |
| Aim | 2 | – | Use before a Fire Deed this Act. Gain Advantage on a Fire Deed. |
| Assault | 1 | 1 | Blocks Fire. Melee with a foe within 1". |
| Climb | 2 | 1 | Move 3" vertically. |
| Fire | 1 | 1 | Blocks Assault. Ranged weapon required. No pre-measuring. |
| Guard | 1 | 1 | Ends Act. +1 Ward until this Character's next Act. |
| Hide | 1 | 1 | Requires being behind cover and out of Line of Sight from a Foe. Applies Hidden status. |
| Move | 1 | – | First Deed: 3" + Pace. Further Deeds same Act: 3". Floor 0". Hurdle obstacles; cross gaps. 3" drop safe. |
| Stand | 1 | – | Stand up from Knocked Down. Required before any other action while Knocked Down. |
| Use | 1 | – | Use a carried item or interact with a world object. |