Characters can be impacted by the following contextual or persistent effects throughout a Trial.
| Status | Cause | Effect |
| Out of Action | Endurance drops below 0. | Remove from board. |
| Wounded | Lose 4 cumulative points of Endurance. | −1 Pace (P), −1 Might (M), −1 Aim (A) until next Trial. |
| Knocked Down | Take 4 or more damage in one attack. | Must spend a Stand Deed before any other action. −1 Might while Knocked Down. |
| Tired | Complete an Act. | Cannot Act. Removed at end of Turn. |
| Infirm | Applied outside a Trial. | −2 Endurance until next Trial. |
| Hidden | Hide Deed. | Cannot be targeted by Fire while behind cover from the Shooter's perspective. Persists until the Character uses or receives an Assault or Fire Deed. The Character gains +1 Might and +1 Aim if attacking in a Turn which began with them Hidden. Hidden status must be confirmed at the start of the Act, before the Character uses any Deeds. |
| Shaken | Fail a Panic check. | −1 Might and −1 Aim on the next Act. |
| Panicked | Fail two subsequent Panic checks. | Spend Deeds fleeing toward the nearest board edge unless in combat. |
| Shrouded | Outside a Foe's Sight. | Foes attacking this Character suffer −2 Might and −2 Aim. |