Pilgrimage
Contents

Rules Book of Ordeals

Book of Ordeals

Deployment & Turn Structure

Skirmish · Campaign v1.0

Deployment

When setting up a board, each side looks to the Trial itself to determine how they deploy their figures. Unless specified, Characters on each side deploy off the board and begin their first Turn by selecting a board edge in their deployment zone and beginning their Act from there.

Oathband Leadership

The Leader for each Trial is whoever in the Oathband has the highest Valour. All allies within 3” of the Leader may use their Valour for any check that calls upon it.

Turn Structure

Initiative. Unless a Trial specifies otherwise, determine who goes first each Turn by rolling a D12 and adding the highest Valour of a Character on your side as a modifier. Reroll any ties.

Activation. Beginning with the side that won Initiative, the two sides alternate, each activating one Character at a time. A Character completes their entire Act before the other side activates. If one side has more Characters than the other, their remaining Characters take their Acts one after another at the end of the Turn, once every Character on the smaller side is Tired. A side may never pass while it has Characters who are not Tired.

Acts. When a Character is activated in Pilgrimage, they take an Act. An Act consists of up to 3 Deeds performed in any order and combination, subject to each Deed’s constraints. At the end of an Act, the Character is marked Tired and may not Act again until all Characters on both sides are Tired, at which point a new Turn begins and Tired markers are removed.

Pilgrimage — Skirmish Book of Ordeals · Deployment & Turn Structure v1.0 · synced 2026-08-28