Fire
Any Character with a ranged weapon who is in range may make a Fire attack. This follows a similar process to an Assault:
- Both Characters roll D12; the attacker adds their Aim and the defender adds their Might.
- If the attacker wins, they deal damage equal to the difference between the rolls. Ties deal no damage.
- If the defender wins, no damage is dealt.
Close Fire
When using the Fire Deed at a target within 6”, gain Advantage on any dice rolled.
Moving Target
If a figure uses the Fire Deed and they, or their target, moved this Turn, the attacker suffers −1 Aim for every Move Deed taken by either figure.
High Ground
When a Character attacks or defends in an Assault or Fire Deed from a position more than 2” above their Foe, they gain +1 Might and +1 Aim on those Deeds.
Crowded Target
When a Character uses a Fire Deed on a Foe 1” or less from any other Character, randomly determine which target is hit by the Fire Deed.