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Rules Book of Ordeals

Book of Ordeals

Ranged Combat

Skirmish · Campaign v1.0

Fire

Any Character with a ranged weapon who is in range may make a Fire attack. This follows a similar process to an Assault:

  1. Both Characters roll D12; the attacker adds their Aim and the defender adds their Might.
  2. If the attacker wins, they deal damage equal to the difference between the rolls. Ties deal no damage.
  3. If the defender wins, no damage is dealt.

Close Fire

When using the Fire Deed at a target within 6”, gain Advantage on any dice rolled.

Moving Target

If a figure uses the Fire Deed and they, or their target, moved this Turn, the attacker suffers −1 Aim for every Move Deed taken by either figure.

High Ground

When a Character attacks or defends in an Assault or Fire Deed from a position more than 2” above their Foe, they gain +1 Might and +1 Aim on those Deeds.

Crowded Target

When a Character uses a Fire Deed on a Foe 1” or less from any other Character, randomly determine which target is hit by the Fire Deed.

Pilgrimage — Skirmish Book of Ordeals · Ranged Combat v1.0 · synced 2026-08-28