Pilgrimage
Contents

Rules Book of Ordeals

Book of Ordeals

Close Combat

Skirmish · Campaign v1.0

Assault

Any Character within 1” of a Foe is considered locked in an Assault and, unless specified otherwise, can only move by winning an Assault against the Foe in question. To win an Assault:

  1. Both Characters roll D12 and add their respective Might.
  2. The winner deals damage equal to the difference between the rolls; apply Damage modifiers. Ties deal no damage.
  3. The loser reduces that damage by their Ward, then subtracts the remainder from their Endurance.
  4. If the Assault concludes with both Characters still active, the winner may push themselves or their opponent 2” away to end the Assault and escape, or choose to continue the Assault.
  5. The Assault continues until one Character goes Out of Action or the winner pushes their Foe away.

Charge

If a Character caused an Assault in their current Act, they gain +1 Might.

Group Assault

If one or more allied Characters are in base contact with the same foe and not engaged with any other enemy, the acting Character gains +1 Might for each such ally.

Pilgrimage — Skirmish Book of Ordeals · Close Combat v1.0 · synced 2026-08-28